A group of roller derby officials making hand gestures and blowing a whistle.

What is

roller derby?

What is

roller derby?

A full-contact sport on eight wheels

A full-contact sport on eight wheels

Roller derby is a fast-paced, full-contact sport played on roller skates. Two 15-skater teams compete on an oval track, each fielding five players at a time - one jammer and four blockers. The jammer scores points by passing blockers of the opposing team, while blockers work to stop them and assist their own jammer.

With a mix of strategy, speed and physicality, roller derby combines teamwork, endurance and tactical play. It’s played worldwide and has a strong community-driven, inclusive culture.

Roller derby is a fast-paced, full-contact sport played on roller skates. Two 15-skater teams compete on an oval track, each fielding five players at a time - one jammer and four blockers. The jammer scores points by passing blockers of the opposing team, while blockers work to stop them and assist their own jammer.

With a mix of strategy, speed and physicality, roller derby combines teamwork, endurance and tactical play. It’s played worldwide and has a strong community-driven, inclusive culture.

Roller derby is a fast-paced, full-contact sport played on roller skates. Two 15-skater teams compete on an oval track, each fielding five players at a time - one jammer and four blockers. The jammer scores points by passing blockers of the opposing team, while blockers work to stop them and assist their own jammer.

With a mix of strategy, speed and physicality, roller derby combines teamwork, endurance and tactical play. It’s played worldwide and has a strong community-driven, inclusive culture.

Full-contact means that you can block or “tackle” the other players. Players can block with their hips, shoulders, and torso, but hits to the head, back, or below the knees are not allowed.

A roller derby game is divided into two halves, 30 minutes each. Each half contains short plays called “jams”, lasting up to 2 minutes. Between jams, there’s a 30 second break before the next jam begins that gives the teams time to field new players.

Full-contact means that you can block or “tackle” the other players. Players can block with their hips, shoulders, and torso, but hits to the head, back, or below the knees are not allowed.

A roller derby game is divided into two halves, 30 minutes each. Each half contains short plays called “jams”, lasting up to 2 minutes. Between jams, there’s a 30 second break before the next jam begins that gives the teams time to field new players.

Full-contact means that you can block or “tackle” the other players. Players can block with their hips, shoulders, and torso, but hits to the head, back, or below the knees are not allowed.

A roller derby game is divided into two halves, 30 minutes each. Each half contains short plays called “jams”, lasting up to 2 minutes. Between jams, there’s a 30 second break before the next jam begins that gives the teams time to field new players.

Jammers

Jammers

The player with a star on their helmet who scores points by passing opposing blockers.

The player with a star on their helmet who scores points by passing opposing blockers.

The player with a star on their helmet who scores points by passing opposing blockers.

Blockers

Blockers

The players who stop the opposing jammer and at the same time help their own jammer.

The players who stop the opposing jammer and at the same time help their own jammer.

The players who stop the opposing jammer and at the same time help their own jammer.

Pivot

Pivot

The blocker with a stripe on their helmet. They can become the jammer after a *star pass.

The blocker with a stripe on their helmet. They can become the jammer after a *star pass.

The blocker with a stripe on their helmet. They can become the jammer after a *star pass.

Jam start

Jam start

At the start of a jam, four blockers from each team form a *pack, with one jammer behind them. When the whistle blows, jammers try to push through while blockers defend and assist. The first jammer through becomes *lead jammer

At the start of a jam, four blockers from each team form a *pack, with one jammer behind them. When the whistle blows, jammers try to push through while blockers defend and assist. The first jammer through becomes *lead jammer

At the start of a jam, four blockers from each team form a *pack, with one jammer behind them. When the whistle blows, jammers try to push through while blockers defend and assist. The first jammer through becomes *lead jammer

First pass

First pass

During the first pass, the first Jammer to pass all skaters in the pack legally is Lead Jammer. Lead Jammer status is signaled by the officials blowing two short whistle blasts and pointing at the Lead Jammer.

During the first pass, the first Jammer to pass all skaters in the pack legally is Lead Jammer. Lead Jammer status is signaled by the officials blowing two short whistle blasts and pointing at the Lead Jammer.

During the first pass, the first Jammer to pass all skaters in the pack legally is Lead Jammer. Lead Jammer status is signaled by the officials blowing two short whistle blasts and pointing at the Lead Jammer.

Second pass

Second pass

In subsequent passes, Jammers earn 1 point for each opposing player they pass legally. The opposing Blockers will try to stop the Jammer, while helping their own Jammer through the pack.

In subsequent passes, Jammers earn 1 point for each opposing player they pass legally. The opposing Blockers will try to stop the Jammer, while helping their own Jammer through the pack.

In subsequent passes, Jammers earn 1 point for each opposing player they pass legally. The opposing Blockers will try to stop the Jammer, while helping their own Jammer through the pack.

*What does it mean?

*What does it mean?

Pack: The largest group of blockers from each team within three meters from each other.

Lead Jammer: The lead jammer is the first jammer to *legally pass the pack and gain the advantage of being able to call off the jam at any time.

Legal Pass: The jammer has to pass the hip of an opponent and in a way that follows all the rules, without illegal contact or leaving the track.

Star Pass: If a jammer is stuck and can’t get past the opposing blockers, they can take the star on their helmet and pass it to the pivot. Then the pivot becomes the new jammer and the previous jammer becomes a blocker.

Pack: The largest group of blockers from each team within three meters from each other.

Lead Jammer: The lead jammer is the first jammer to *legally pass the pack and gain the advantage of being able to call off the jam at any time.

Legal Pass: The jammer has to pass the hip of an opponent and in a way that follows all the rules, without illegal contact or leaving the track.

Star Pass: If a jammer is stuck and can’t get past the opposing blockers, they can take the star on their helmet and pass it to the pivot. Then the pivot becomes the new jammer and the previous jammer becomes a blocker.

Pack: The largest group of blockers from each team within three meters from each other.

Lead Jammer: The lead jammer is the first jammer to *legally pass the pack and gain the advantage of being able to call off the jam at any time.

Legal Pass: The jammer has to pass the hip of an opponent and in a way that follows all the rules, without illegal contact or leaving the track.

Star Pass: If a jammer is stuck and can’t get past the opposing blockers, they can take the star on their helmet and pass it to the pivot. Then the pivot becomes the new jammer and the previous jammer becomes a blocker.

Do you also want to be a part of GÖRD?

Do you also want to be a part of GÖRD?

Do you also want to be a part of GÖRD?